Two throwers compete at a time.
Throwers score points for each axe that sticks the target.
High score wins round, best of three rounds wins match.
THAT SIMPLE
or
JUST THROW FOR THE EXCITEMENT AND THE EXERCISE
EITHER WAY,,,,,,,,IT'S A BLAST

GAME PLAY OVERVIEW
One on one contest between 2 throwers
Each match consists of 3 games
Best of three wins the match
Thrower with the most points after 10 throws wins that game
10 points is awarded to the match winner
All three games are played in every match, even if one thrower wins first two games.
In the case of a tie, thrower continue in a sudden-death format
The players will throw again (11th time) and the winner will be the person that scores the higher points during that throw. If both players tie again, they must continue with sudden death throws until there is a winner. Points are not counted or tallied during sudden death.

GAME PLAY/SCORING
6 points for bullseyes
4 points for the 2nd ring
2 points for the 3rd ring
1 point for the board
10 points for the blue circle aka the kill shot
The kill shot is only available on the tenth and final throw of the match otherwise it is worth only 1 point
Thrower must call kill shot
During the final throw of the match, the coach will provide a countdown starting from 3 (3,2,1), to indicate when the axes are to be thrown.
On this final throw, axes MUST be thrown at the same time. If an axe hits the target before the second player's axe leaves their hands, the late thrower will be given 0 points.
The axe must remain in the target for the throw to count.
If the axe falls out before the axe is retrieved, then the throw will be counted as 0 points.

A thrower cannot purposely delay a game in hopes an axe will fall
Highest score of what blades touch which most of a blade is buried, determines the axes position on the target.
Kill shots are the exception to the majority rule 10 points are awarded if any part of the axe blade touches the blue circle
FOOT FAULTS
At the finish of each throw, the thrower must have at least one foot behind the line.
A thrower’s foot may not touch the rubber mat until both axes have been thrown and come to a complete stop.
One-foot fault results in a re-throw.
Another thrower doesn’t not have to re-throw but can choose to.
Two-foot faults in a role results in a loss of turn.